Pixar Licenses NVIDIA Technology for Accelerating Film Production
Pixar Animation Studios licenses a suite of image rendering NVIDIA technologies to accelerate production of the studio’s computer-animated feature films and short film content.
Pixar Animation Studios licenses a suite of image rendering NVIDIA technologies to accelerate production of the studio’s computer-animated feature films and short film content.
Check out the offerings from technology developers at SIGGRAPH 2015, including product demonstrations, Exhibitor Tech Talks & Sessions and User Group meetings taking place throughout the show.
This year’s Studio spotlights projects in alternative fields involving new foundations in computer graphics, particularly those using interesting UIs to interact with the physical world.
Isotropix teams with Fabric Software on a full schedule of presentations and events for SIGGRAPH 2015 to showcase the latest developments and new features in the company’s next-gen look development, lighting and rendering tool.
MPC Film heads to SIGGRAPH 2015 to present crowd, fur, digi-doubles and destruction technology, presenting the company’s visual effects work on movies including ‘Terminator Genisys,’ ‘Exodus: Gods and Kings,’ ‘X-Men: Days of Future Past’ and ‘Cinderella.’
Prime Focus World’s senior stereo supervisor Richard Baker reveals how the team worked with miniature scale in Marvel’s latest superhero blockbuster “Ant-Man,’ starring Paul Rudd.
‘Holojam’ virtual reality experience enables participants to collaborate on sculptural artwork in virtual space.
Trailer premiering at Xbox gamescom 2015 briefing introduces new strategy game set in the Halo universe.
Sony Imageworks VFX supervisor Dan Kramer helps bring iconic low-res 1980s arcade game characters into the CG world of 2015 in the new Adam Sandler film.
Double Negative, Hybride, MPC and Psyop to present at the Fabric Engine User Group meeting on Tuesday August 11, from 10:00 am to 6:00 pm.
Forum to feature panels on Virtual Reality and TV, OTT and extended content forms; industry leaders to host interactive business roundtables.
Unique virtual reality experience is first to sync six viewers wirelessly and offer real-time vision-distorting effects to heighten suspense.
Pixar’s RenderMan Art & Science Fair to highlight latest updates on RenderMan’s connectivity to Blender, Cinema4D, Houdini, Katana and Maya, Pixar’s support of open interchange standards, a preview of metered licensing technology, new cloud features in Tractor, and more.
Built on the Bitsquid engine, Stingray is a new platform for making 3D games with support for a host of industry-standard game development workflows and connectivity to Autodesk 3D animation tools.
Dneg VFX supervisor Alex Wuttke talks lighting, camera arrays and macro photography on Marvel’s latest superhero movie.
Paramount Pictures and Skydance Productions’ $150 million tentpole feature launches to $65 million overseas for an early total of $121 million worldwide.
Ninth edition of out-of-the-box fluid and dynamics simulation software for 3D visual effects includes all new features and updates, allowing users to achieve quality results faster than ever before.
Second annual SIGGRAPH Birds of a Feather for Freelance Survivors to feature a panel of experts addressing issues relevant to successfully navigating a career as a freelancer.
Innovative visual sculpture piece to be shown for first time in the U.S. at SIGGRAPH 2015 alongside presentations from Autodesk, Dynamixyz, Morph3d and Unity.
London-based VFX house uses a mix of LIDAR scan technology, full-CG ship elements and the organizational capacity of ftrack production tracking and management software to deliver visual effects for the BBC’s period drama ‘Poldark.’
VFX supervisor Greg Steele talks about bringing ants, wasps and a tiny superhero to the big screen in Marvel’s new action adventure.
NYC-based previs studio stretches creative boundaries with ‘Bayonet’ music video tapping company’s strengths in motion capture, 3D animation, visual effects, editorial, and more.