VFXWorld Magazine
Hulk Hammers Rogue Satellite for Renault (Director’s Cut)
The Framestore Film team in London and Integrated Advertising team in Los Angeles extend the studio’s big screen Hulk experience into director Jonathan Gurvit’s slammin’ new “Renault KWID” spot.
HP Rockets to Mars with VR Experience
HP teams with partners on ‘HP Mars Home Planet,’ a global co-creation project to imagine life on Mars, as part of their newly announced VR strategy focusing on enabling brands to reimagine how they innovate and engage customers.
HP Debuts Wearable VR PC
New VR portfolio, including the world’s first professional wearable VR PC, makes HP a prime partner for immersive customer experiences.
Animal Logic Open Sources USDMaya Plugin
Animal Logic has announced the open source release of its USDMaya plugin AL_USDMaya, which enables powerful and efficient authoring and editing of 3D graphics data using Pixar’s Universal Scene Description (USD) in Autodesk’s Maya.˙
SIGGRAPH 2017 Concludes Strong in Los Angeles
SIGGRAPH 2017 Computer Animation Festival award winners “Song of a Toad,” “John Lewis Buster the Boxer” and “Garden Party” were presented their statues amid a conference that covered important advances and collaborations in animation, visual effects, AR/VR and robotics.
‘Piper’ VFX Artists to Present at animago
Event highlights include hearing from international VFX professionals and the 33 animago-AWARDS nominated projects from all over the world.
Nimble Collective Announces Collaborative Exploration with Pixar’s RenderMan
Collaboration will provide a step-by-step training solution for users anywhere to quickly learn RenderMan via Nimble Collective’s cloud-based platform.
Pixar Animation Studios Showcases New Rendering Technologies at SIGGRAPH 2017
Special previews of live rendering and a CPU + GPU solution accompany the announcement of RenderMan 21.5.
Shotgun Announces Pipeline Award Winners at SIGGRAPH 2017
The fourth annual Pipeline Awards recognizes outstanding achievement in pipeline tool development and includes winners who demonstrated innovation in overcoming common VFX and animation challenges, were able to meet the demands of large-scale projects and showed generosity by making their tools open source, to be leveraged by the wider VFX and animation community.
WATCH: Daffy Talks VR Storytelling and More at FMX 2017
The veteran VFX and VR director talks about the challenges of bringing compelling storytelling to VR and how to navigate the growing cloud of VR “hype” in order to better focus on viable creative opportunities.
Blackmagic Design Announces Fusion 9 with VR
Blackmagic releases new VR tools, planar tracking, state of the art keying and more,
along with a new low price of only $299 for Fusion 9 Studio.
A Whole New Game: NVIDIA Research Brings AI to Computer Graphics
NVIDIA is combining our expertise in AI with our long history in computer graphics to advance 3D graphics for games, virtual reality, movies and product design.
NVIDIA Announces External GPUs
Available starting in September, Quadro eGPU solutions will now allow interactive rendering, VR, AI development on PC Notebooks, and will be available through qualified partners such as Bizon, One Stop Systems/Magma and Sonnet with more to come.
Magnopus Scales Up Rendering with Conductor Cloud Platform
Immersive content studio scales rendering to cloud for same-day turnaround on 1,500 Frames of 5K stereo footage for 360-video project.
Google Cloud Platform’s ZYNC Render Now Supports Autodesk 3ds Max
Google to showcase technology preview of V-Ray GPU for Autodesk Maya on ZYNC Render and more at SIGGRAPH 2017.
Autodesk Highlights Next-Gen Storytelling & Collaboration Tools at SIGGRAPH 2017
Recent updates for collections, Maya, Shotgun, Arnold, 3ds Max and Flame accelerate creative workflows.
Go Head-to-Head with Isaac-trained Robot in VR and Real Life
NVIDIA shows first interactive demo of an Isaac lab trained robot in NVIDIA Project Holodeck at SIGGRAPH 2017.
NVIDIA Supercharges Rendering Performance with AI
Vicon Unveils Vertex at Siggraph 2017
The compact camera is built to support the tracking of smaller environments across VR, biomechanics, automotive and life science applications.
MAXON Announces Cinema 4D Release 19
The new release includes features and enhancements that streamline motion graphics, VFX and VR content creation workflows and sets a path for the future of Cinema 4D.
Epic Games Demonstrates New Unreal Workflow at SIGGRAPH 2017
Datasmith, which will be available as a private beta in August (unrealengine.com/beta), is designed to help artists and designers simplify the process of importing data into Unreal Engine from over 20 CAD/DCC sources, including Autodesk 3ds Max.
OptiTrack Showcases Motion Tracking at SIGGRAPH 2017
Full-body motion tracking and self calibrating systems are added to OptiTrack VR to produce the first automated, all-in-one tracking solution for location based entertainment VR.
Conductor Launches at SIGGRAPH 2017
The new cloud rendering platform by Conductor Technologies enables VFX, VR and animation studios to cut costs and boost capacity by offloading render workloads to the cloud.
Massive Announces AI-Controlled Horse & Rider Agent
New crowd simulation agent delivers lifelike, feature film quality movements recorded by one of the world’s leading motion capture studios.