It Takes Three To Tango: Industry Representatives
Through a series of pointed questions we take a look at the relationship between educators, industry representatives and students. See what Industry Reps have to say.
Through a series of pointed questions we take a look at the relationship between educators, industry representatives and students. See what Industry Reps have to say.
Through a series of pointed questions we take a look at the relationship between educators, industry representatives and students. See what Educators have to say.
Animation World Magazine's annual Jobs & Education issue includes a survey of pointed questions taking a look at the relationship between educators, industry representatives and students. School profiles are included.
Through a series of pointed questions we take a look at the relationship between educators, industry representatives and students. School profiles are included.
Lyn Hart, Capilano College Commercial Animation Program, North Vancouver, B.C. Here I am; a squeaky-clean, fresh-out-of-school animation graduate. With my portfolio in hand and a slightly hesitant smile, I'm stepping out into the real world. But what has my two years of sweat and toil in Capilano College's Animation Program done for me?
For starters, it did exactly what it was supposed to do by providing me with the important basics I needed to land my first job. Some might have expected more. I must admit, I thought I was pretty hot stuff when I first began my animation education. I soon...
Joe Cloninger, Director, DH Institute of Media Arts, Santa Monica, U.S.A. Before anyone starts here we make sure the expectations are sensible and they know the great rewards as well as the harsh realities of being in this industry. We point out weaknesses and strengths that an individual may have so they are on solid ground to build a true career path. Once they get into the program we expose them to people in the industry through a lecture series and encourage them to get out and explore the industry themselves through SIGGRAPH meetings, events, conferences, user groups, etc. We also...
Kit Laybourne muses about the evolution of independent animation and looks "below the radar" for the growth of new emerging domains of digital animation.
We asked three companies, Magic Lantern Limited, Transom Technologies and Liquid Light Studios, to describe how they are utilizing animation in unexpected places and for unexpected purposes.
Heather Kenyon interviews Max Howard, President, Warner Bros. Feature Animation, on his thoughts about the creation of a state-of-the-art studio, its' second feature Quest for Camelot, and the future of the animated features business.
The World Animation Celebration offered a number of events ranging from screenings to technology seminars to employment expos. Animation World sent a bevy of specialists to report.
Heather Kenyon reports on NATPE 1998's animated shows and the attending companies' goals. It's not just a syndicator's show anymore.
We asked six stop-motion maestros to reveal a few tricks of the trade. Henry Selick, Barry Purves, David Fain, Andrew Ruhemann, Voltaire and Mikk Rand responded with an odd assortment of ingredients that may be useful to you in your next stop-motion film.
In a small, quiet cafe, motion-capture pioneer Chris Walker and outrageous stop-motion animator Corky Quakenbush got together for lunch and discovered that even though their techniques may appear to be night and day, they actually have a lot in common.
Heather Kenyon goes behind the scenes of Medialab Studio LA to meet the people who create real-time, motion-captured characters by using a technique the studio calls "computer puppetry".