The Digital Eye: Inside the SIGGRAPH 2006 CAF
J. Paul Peszko talks with the recruiters at top animation and visual effects studios regarding the intangibles that will help land you your dream job.
J. Paul Peszko talks with the recruiters at top animation and visual effects studios regarding the intangibles that will help land you your dream job.
In part two of AWNs in-depth Cars coverage, Bill Desowitz discovers the roots of Route 66 in creating the highly detailed, luscious and complex world.
Alain Bielik recounts how Cinesite (Europe) recreated the legendary death scenes in the remake of The Omen using state-of-the-art digital technology.
Alain Bielik discovers how Mainframe altered its design process to achieve more realistic MoCap for Tony Hawk in Boom Boom Sabotage.
Philippe Moins turns the pages on Astix film production history to offer perspective for the latest animated feature, Astix et les Vikings, moving across European theaters.
Alain Bielik dives into latest state-of-the-art fluid simulation advances and other CG modeling breakthroughs for Poseidon.
Rick DeMott reviews the second version of the previsualization software FrameForge 3D, and reports that Innoventive Software is giving users what they want.
In the latest excerpt from Learning Maya 7 | Foundation, Marc-AndrGuindon and Cathy McGinnis finish mapping the orb.
Christopher Harz attends the biggest and baddest GDC ever and tells us what he found with contributions from Dominic Cianciolo.
In this months Mind Your Business, Mark Simon tackles the ins and outs of a freelancers dreaded necessity invoicing.
Janet Hetherington looks at how advancements in technology are providing new ways for architects to design, plan and build the places where we live, work and play. Includes a QuickTime clip!
Tara DiLullo talks with Tippett Studios Tom Schelesny about the transformation vfx that transpire in Disneys The Shaggy Dog.
Chris Robinson digs up It Pains Me to Say This by George Griffin for close inspection in this months Animators Unearthed.
Tara DiLullo tackles the vfx commercials, which wowed viewers during Super Bowl XL, to see how the top artists scored such magic.
Mary Ann Skweres shoveled her way through the snow and crowds of Sundance to discover the spotlight on animation.
VFXWorld presents the first excerpt from Learning Maya 7 | Foundation from Alias|Learning Tool. This excerpt begins a close-up look at how to animate a polygonal orb.
In the first edition of the new monthly column, The Animated Scene, Joseph Gilland talks about balancing the eclectic mix of personalities on an animated project to create a successful team.
Barbara Robertson flies to Genzano, Italy, for the I Castelli Animati festival and says bravo to what she found there.
Upon the sad news of Wendy Jackson Halls passing, Animation World Network collected the thoughts of the community in tribute to her career in animation.
Peter Plantec explores recent advances in facial animation and crowd simulation software to see how different forms of virtual acting are converging in vfx-driven works.
Greg Singer sat down with Drew Carey in October of last year to discuss his experience of creating Drew Careys Green Screen Show.
Tara DiLullo talks with Academy Award nominated ILM visual effects supervisor Pablo Helman about winning the invisible visual effects war with their work on Jarhead.
After a chat with Sonys lead artist and designer Fumito Ueda, Fred Galpern enters the Shadow of the Colossus videogame and reports back on whether this PS2 title holds up to the hype.