http://www.geocities.com/sherbalex/tightsqueeze.html
Uhhh yessum. Whatcha think, can you really feel this? Like, you know what I mean.
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cool
http://www.geocities.com/sherbalex/tightsqueeze.html
Uhhh yessum. Whatcha think, can you really feel this? Like, you know what I mean.
cool
That the mouse was too fatassed to fit through the crack?
Then yes;)
The only thing I don't like is that as the mouse is struggling, you move the entire body of the mouse and lose the firm grip that he has on the sides of the crack; he is floating, and that's not good.
I would do a good stress exit by doing what's called "A STAGGER".
make 2 keys that show the beginning and ending of the struggle out the crack and do about 6 or 7 inbetweens. Then, skip the drawings going 2 drawings forward and one back like so:
-start stagger--->1,3,2,4,3,5,4,6,5,7--->end--->normal--->8,9,10,11,etc...
It's not the only way to do it, and I don't like telling people how to do things...as if there was only one way to do things in animation...but it's a thought, because that struggle out the crack looses its stress once you position the body away from what the mouse is pulling away from.
The follow through rocks when he breaks through gasping for air until he hits the ground and looks dumbfounded. Don't change that at all:)
Nice acting overall. That's the hardest part and I buy what the mouse is doing which is the most important part to me anyway.
L8r,
Adam
Atomcloud Animation
How does it look now? :)
www.geocities.com/sherbalex/tightsqueeze.html
Im going to continue adding more, more than I originally intended anyhow sooo keep lookin back if ye give a damn.
cool
Much more convincing squeeze.
But...
So it's the HEAD that's fitting through...whoops...
There is simply something funny about the HEAD fitting through. The mass of the head has a lot to do with this. Notice how the head is small inside the hole then larger outside AFTER HE COMES TO A HALT. No stretch. No distortion. You gotta show the final mass coming together before he hits the dumbfounded expression. If the mass is to be as big as you've shown it, show how the mass from inside the crack "pops" into the full size.
Imagine pulling a balloon through a hole that was just big enough to accomodate the balloon....with a firm pull, and you'll get a better idea.
The stagger that you created is too close to itself. It's either too few drawings or the inbetweens that you jump between are too close together to really show the stress....it almost looks like really tight inbetweens and not a feat of muscles being pushed to their max.
Don't get sloppy about where the rest of the mouse's body is. We may not see it because there's a wall in the way, but I know that the mouse's caboose is fat....thus why he is clawing to get the cheese. When he starts clawing for the cheese, the fattness doesn't show anymore. His back arches down into the floor...and when he's clawing, it looks like there's a ledge that his lower body doesn't get over, and I KNOW that isn't what you wanted.
Sorry to be such a bitch. But it's because I care dammit.
It's definitely better, and the rest of the animation is too good to ignore some of these ideas that can only make your work better:)
Again, really good acting and follow through. Keep it up, and don't take what I say as the end all be all of rights. I just don't buy certain things, and I think you animate well enough to be able to address visual problems....which for me, is the greatest concept of animation.....solving problems visually.
L8r,
Adam
Atomcloud Animation