PlayStation: An Unassuming Jack
Why is the Sony PlayStation becoming the most popular home gaming console? Joseph Szadkowski sheds light on their shrewd, and simple, business plan.
Multimedia Down Under
Mark Morrison gives us the lowdown on the Australian multimedia world. Despite government support and eager talent, distance and distribution remain two challenges.
Welcome To The Neverhood
Doug TenNapel and Mike Dietz take us on a full tour of The Neverhood, a cutting-edge studio which uses claymation to create interactive games.
Un Jour: A Woman's Metaphorical Narrative
Don Perro reviews Un Jour, Marie Paccou's latest film about a woman who wakes up with a man in her belly.
Flight Simulators: A Bird's Eye View
Pilot Daniel Rein applies his knowledge from both the Air Force and the commercial airlines business, to his top flight simulator game picks.
The Encyclopedia Simpsonica
Joe Toledo reviews The Simpsons: A Complete Guide to our Favorite Family which details every fact of Simpson trivia known to man - plus some!
A Conversation With Piotr Dumala and Jerzy Kucia
Melissa Chimovitz interviews Polish independent animators Jerzy Kucia and Piotr Dumala, with the help of oTTo Alder, at the Fantoche Film Festival.
Cartoons and Video Games: Let's Do Business
MIPCOM consultant Frederique Doumic answers her most frequently asked questions regarding the merging of the gaming and animation industries.
The Future of Gaming
A panel of gaming experts look deep into their crystal balls to predict where the industry is headed.
Sitges: Horror and Animation in Barcelona
Gerry Poulos details the steps to becoming a voice over actor for anime productions. Includes interviews with six leading anime director/producers.
Editor's Notebook
Warner Bros. Animation Art: Come Celebrate
Warner Bros. animation art collectors now have a book to call their own. Heidi Leigh reviews this new work by Jerry Beck and Will Friedwald.
MIPCOM 1997: Animation, Animation Everywhere
Adam Snyder shops us around the business floor at one of the year's largest markets, MIPCOM in Cannes, France.
Video Parlors Take Root in Kenya
The power of the video tape is just beginning to be realized in Kenya. Justus Olielo tells us how it is being done.
Animation Art Online: AWN Launches The Animation World Store
The Internet has long been lauded as a tool of great potential for the distribution of not only ideas and knowledge but also merchandise. Last month Animation World Network (AWN), publishers of Animation World Magazine, launched the first Internet commerce venture devoted entirely to distributing animation merchandise. The Animation World Store's virtual doors opened with a special selection of both exclusive and limited edition animation art. "There is tremendous potential for the Internet as a means for distribution. AWN plans to explore that fully, ...
The World's Biggest Animation Home Video Market?
It is no secret that Japan consumes a massive amount of animated entertainment, but just how big is the home video market? Fred Patten puts it all in perspective.
The Life Cycle of DVD
To buy DVD or not to buy DVD...is this your holiday question? Russell Bekins offers some expert advice.