Drawing Attention -- How to Get Your Work Noticed
Janet Ginsburg reveals the subtle timing of when an agent is needed and when an agent might hinder getting that job.
Summer's Sleepers and Keepers
Martin "Dr. Toon" Goodman analyzes the summers animated releases and relays what we can all learn from their successes failures.
Anime Theatrical Features
With the success of such features as Pokemon, are beleaguered U.S. majors going to look for more Japanese imports? Fred Patten explains the pros and cons by giving a glimpse inside the Japanese film scene.
Making Money Online: Game Creators
Bringing targeted advertising into game playing in a realistic manner is Adaboy's goal. Jacquie Kubin reports on the benefits to game creators.
A Conversation With The New Don Bluth
After Titan A.E.'s quick demise at the box office and the even quicker demise of Fox's state-of-the-art animation studio in Phoenix, Larry Lauria speaks with Don Bluth on his future and that of animation's.
The Power Behind Atomic Cartoons
Bob Miller talks with Rob Davies, one of the founders of Vancouver's Atomic Cartoons, which from pre-production to Flash, is making a name for itself. The secret? Read on...
Israel's Film Festivals
Janet Ginsburg reveals the subtle timing of when an agent is needed and when an agent might hinder getting that job.
Jewish Rabbits
Tsvika Oren speaks with three prominent Israeli animators and gives us an overview of Israel's current animated state.
Pitching Perfect: A Word From Development
Everyone knows a great pitch starts with a great series concept, but in addition to that what do executives like to see? Five top executives from major networks give us an idea of what makes them sit up and take notice...
Just the Right Amount of Cheese: The Secrets to Good Live-Action Adaptations of Cartoons
Gerard Raiti looks into why some cartoons make successful live-action features while others don't. Academy Award-winning producer Bruce Cohen helps out.
Getting Started in Your Home Town
Here at Animation World Network we frequently hear from folks who want to start in animation from their home town. While we don't claim that animation exists in every corner of the globe, here are a few suggestions to seek out what is in your area.
Where The Recruiters Go
Part of the trick of getting hired is knowing where to be seen by the recruiters. We asked several studios about the top resources they turn to first.
Editor's Notebook
Heather KenyonA success and a failure? As we begin to walk away from the summer what has been gained and what has been lost in the ongoing struggle to expand the reach and success of animation? There have been several victories, and several defeats. As Martin Goodman points out in his article "Summer's Sleepers and Keepers" this summer has seen the strong introduction of different styles and genres of animation something we have long been hoping would happen....
The Career Coach: Finding the Right School
If you are thinking about continuing your education in animation, or planning to get some additional training, there are many important issues to consider. Like anything else, you'll need to devote some attention and time to make good decisions. Here is a comprehensive checklist for you to use as you research and evaluate different schools and educational programs.
Indie Animated Features: Are They Possible?
Amid Amidi looks into the world of producing theatrical-length animation without major studio backing and ponders if the positives outweigh the negatives...
Straight from the Moose's Mouth
Karl Cohen reviews Keith Scott's new book that not only discusses everyone's favorite flying squirrel and moose, but also provides an accurate historical look at the early days of television animation.
The Career Coach: Working with Agents and Recruiters
It is important to understand there is a difference between an agent and a recruiter, what they do, how to work with them, and how they are paid.
Writing for CGI: A Talk With Ian Boothby
Ian Boothby, co-writer of Casper's Haunted Christmas, gives us some insight on the pitfalls and joys of writing for CGI.
Is There Life Beyond Flash?
Flash is the leading tool for Internet animation, but there are a few other options for production and augmentation. Here industry leaders reveal their secrets from high tech 3D software to good, old-fashioned talent.
Your Move...
Jacquie Kubin looks at how and why packaged gaming companies are adding on-line elements to their business plans.
The Aesthetics of Internet Animation
Think Web tools are restrictive creatively? Think again! Chris Lanier, creator of Wildbrain's Romanov, explains why, in the vein of comics, they are actually a source of freedom.
Vancouver's Mainframe Entertainment
Since their first 3D CGI television show, the groundbreaking Reboot, Mainframe Entertainment has been producing quality children's television. Don Perro goes for a tour and finds they are working on more than television now.
Scandals, Smokescreens and a Golden Age?: Canadian Animation in the 21st Century
Recently Canada has been at the center of controversy and mixed reports of success, scandals and damage control. Chris Robinson offers us an updated look at the animation scene.
Focus on SIGGRAPH: Eyetronics
This year's SIGGRAPH keynote address was given by scientist, inventor and visionary Ray Kurzweil, who discussed "The Human-Machine Merger: Why We Will Spend Most of Our Time in Virtual Reality in the 21st Century." Sound farfetched? Then take a look at Eyetronics' ShapeSnatcher demonstration.
Alter-Net-ive Worlds
How would the world of animation be different if instead of being a new tool the Web was an old one? Get ready for some pretty wild "classics." Martin "Dr. Toon" Goodman takes us theorizing...