'The Magic of Houdini': The Various Contexts
In VFXWorlds latest excerpt from The Magic of Houdini, Will Cunninghham delves into SOPs, POPs and other silly sounding names.
In VFXWorlds latest excerpt from The Magic of Houdini, Will Cunninghham delves into SOPs, POPs and other silly sounding names.
Loni Peristere, creative director/co-founder Zoic Studios, presents a dialog on the continued progress of the changing world of entertainment manufacturing, in this months Digital Eye.
Steve Sullivan, director of R&D at Industrial Light & Magic, tells Barbara Robertson about the new interactive previs system ILM is developing.
Chris Landreth finds inspiration in all images computer-generated at SIGGRAPHs 2006 edition of the Electronic Theater.
In VFXWorlds latest excerpt from The Magic of Houdini, Will Cunningham discusses the three most common panes.
Karen Raugust investigates how guilds get together to deal with the changing digital technologies affecting production design, cinematography and VFX.
Renee Dunlop looks into how Movas Contour Reality Capture System changes how we look at CG characters.
Steve Sullivan, director of R&D at Industrial Light & Magic, tells Barbara Robertson about the new interactive previs system ILM is developing.
In this months Digital Eye, Peter Plantec looks into the rapidly evolving area of HDRI or High Dynamic Range Imaging.
Tara DiLullo books a flight with Snakes on a Plane to uncoil the vfx that have helped turned this phenomenon into a cult classic before it ever arrived in theaters.
Alain Bielik talks with the visual effects artists assigned the sensitive and difficult duty of recreating 9/11 for Oliver Stones film, World Trade Center.
Sarah Baisley reports on her experiences at Annecy 2006 where the MIFA market showcased more excitement than the festival.
AWN and VFXWorld editors Bill Desowitz, Sarah Baisley and Rick DeMott attended the VES Festival of Visual Effects, reporting back on secrets to the magic that were on display.
Alain Bielik enrolls in superhero academy of Zoom to discover first hand how the vfx wizards behind the scenes made it all a reality.
Tara DiLullo uncovers the secrets of the vfx wizards working on SCI FI Channel new original series, Eureka.
Orlando Luna stirs up Apples advanced composting tool, Shake 4.1, which is now priced for the masses.
Fred Galpern talks to Massive Black, the San Francisco-based indie team of concept artists, sculptors and animators. They are the go-to guys when the entertainment industry needs visual development and asset creation.
AWN and VFXWorld editors Bill Desowitz, Sarah Baisley and Rick DeMott attended the VES Festival of Visual Effects, reporting back on secrets to the magic that were on display.
Fred Galpern takes a sneak peek at Mudbox, the soon to be released digital sculpting tool from Skymatter, and the beta report is sure to whet your appetite.