VFXWorld Magazine
'Smallville': Greater Superpowers From Entity FX
Ellen Wolff speaks with Mat Beck of Entity FX about raising the VFX quotient in the sixth season of Smallville.
ADAPT 2006 Conference: Advancing Digital Art Production
Fred Galpern gives a preview of what digital artists can expect to experience later this month at the first ADAPT 2006 Conference in Montreal.
'The Magic of Houdini': The Various Contexts
In VFXWorlds latest excerpt from The Magic of Houdini, Will Cunninghham delves into SOPs, POPs and other silly sounding names.
The Digital Eye: Zoic BC and the Visual Evolution
Loni Peristere, creative director/co-founder Zoic Studios, presents a dialog on the continued progress of the changing world of entertainment manufacturing, in this months Digital Eye.
modo 202 Review: A Worthy Upgrade?
Steve Sullivan, director of R&D at Industrial Light & Magic, tells Barbara Robertson about the new interactive previs system ILM is developing.
Chris Landreth on SIGGRAPH 2006 Electronic Theater
Chris Landreth finds inspiration in all images computer-generated at SIGGRAPHs 2006 edition of the Electronic Theater.
'The Magic of Houdini': The Three Most Common Panes
In VFXWorlds latest excerpt from The Magic of Houdini, Will Cunningham discusses the three most common panes.
Creating a New Production Paradigm
Karen Raugust investigates how guilds get together to deal with the changing digital technologies affecting production design, cinematography and VFX.
Contour Reality Capture Crosses Uncanny Valley
Renee Dunlop looks into how Movas Contour Reality Capture System changes how we look at CG characters.
Zviz: ILM Goes Interactive with Previs
Steve Sullivan, director of R&D at Industrial Light & Magic, tells Barbara Robertson about the new interactive previs system ILM is developing.
The Digital Eye: HDRI to Hit the Fans
In this months Digital Eye, Peter Plantec looks into the rapidly evolving area of HDRI or High Dynamic Range Imaging.
'Snakes on a Plane': Venomous VFX
Tara DiLullo books a flight with Snakes on a Plane to uncoil the vfx that have helped turned this phenomenon into a cult classic before it ever arrived in theaters.
'World Trade Center': Documenting with Invisible VFX
Alain Bielik talks with the visual effects artists assigned the sensitive and difficult duty of recreating 9/11 for Oliver Stones film, World Trade Center.
SIGGRAPH 2006: Matchmaking in Boston
Sarah Baisley reports on her experiences at Annecy 2006 where the MIFA market showcased more excitement than the festival.
LightWave v9: Worth the Price?
AWN and VFXWorld editors Bill Desowitz, Sarah Baisley and Rick DeMott attended the VES Festival of Visual Effects, reporting back on secrets to the magic that were on display.
'Zoom': Superheroes + Feature Film = Big VFX
Alain Bielik enrolls in superhero academy of Zoom to discover first hand how the vfx wizards behind the scenes made it all a reality.
'Eureka': Finding New Possibilities for TV VFX
Tara DiLullo uncovers the secrets of the vfx wizards working on SCI FI Channel new original series, Eureka.
Software Review: evolver
Orlando Luna stirs up Apples advanced composting tool, Shake 4.1, which is now priced for the masses.