Chronicles of Collaboration
Karen Raugust reports on the importance of how three vfx houses developed guidelines for unique digital asset sharing while collaborating on The Chronicles of Narnia.
Karen Raugust reports on the importance of how three vfx houses developed guidelines for unique digital asset sharing while collaborating on The Chronicles of Narnia.
Bill Desowitz interviews Softimages vp/gm Marc Stevens and special projects manager Michael Isner about the business ramifications of the companys release of Face Robot, the industrys first software dedicated to the creation of believable facial animation for high-end productions.
In this months Digital Eye column, Sony Pictures Imageworks Jenny Fulle discusses the recent advances in stereoscopic 3-D and how it may be bring the magic back to the theatrical experience.
In the latest excerpt from Learning Maya 7 | Foundation, Marc-AndrGuindon and Cathy McGinnis cover spherical mapping while texturing a polygonal meshing.
Ellen Wolff looks into Sundance opener, Friends With Money, which highlights the growth of invisible effects.
Janet Hetherington looks at how advancements in technology are providing new ways for architects to design, plan and build the places where we live, work and play. Includes a QuickTime clip!
In the latest excerpt from Learning Maya 7 | Foundation, Marc-AndrGuindon and Cathy McGinnis cover texturing a polygonal meshing.
Mary Ann Skweres reports on vital 3D visualizations for forecasting and tracking of Hurricanes Katrina and Rita. Includes QuickTime clips!
Janet Hetherington looks at how advancements in technology are providing new ways for architects to design, plan and build the places where we live, work and play. Includes a QuickTime clip!
Karen Raugust reports on the growing convergence in design visualization in various industries, as they share digital assets and information to solve mutual production problems.
In this months Digital Eye, Peter Plantec suggests why Americans should consider attending the upcoming fmx/06 DCC conference in Stuttgart.
Bill Desowitz discusses with Rainmaker a new approach to crowd scenes for greater excitement and dramatic tension in Shes the Man. Includes a QuickTime clip!
Alain Bielik unmasks the 3D tricks for blowing up London and other terrorist activity in the explosive political thriller, V For Vendetta.
Chris Robinson digs up It Pains Me to Say This by George Griffin for close inspection in this months Animators Unearthed.
VFXWorld presents the third excerpt from Learning Maya 7 | Foundation from Alias|Learning Tool. This excerpt continues a close-up look at how to animate a polygonal orb.
Leslie Iwerks looks into how visual effects masters bring 1930s Los Angeles back to life in Cape Town in Robert Townes Ask the Dust. Includes QuickTime clips!
Tara DiLullo talks with Tippett Studios Tom Schelesny about the transformation vfx that transpire in Disneys The Shaggy Dog.
VFXWorld presents the second excerpt from Learning Maya 7 | Foundation from Alias|Learning Tool. This excerpt continues a close-up look at how to animate a polygonal orb.
Alain Bielik uncovers how Menfond Electronic Art & Computer Design handled its first major American studio feature, Ultraviolet.
J. Paul Peszko explores compelling transitions in commercials and music videos as a result of some of the latest advances in 3D software. Includes QuickTime clips!
Barbara Robertson chats with visual effects supervisors from King Kong, The Chronicles of Narnia: The Lion, the Witch and the Wardrobe and War of the Worlds.
Janet Hetherington chats with top vfx experts and creative professionals about how new technology is making big ideas possible and affordable for commercials, music videos and the Web.