VFXWorld Magazine
'Hancock': Off-the-Cuff VFX
Tara Bennett talks to Ken Hahn and Carey Villegas of Sony Imageworks about the unconventional yet satisfying demands of Hancock.
'Maya 2008 Character Modeling and Animation': NURBS Surface Creation Tools
In this fifth of six excerpts from Maya 2008 Character Modeling and Animation, author Tereza Flaxman explains how to create NURBS surfaces from construction curves, using Maya's Birail and Boundary tools.
Summer 2008: VFX Gets More Animated
Vfx in animated features takes center stage this month on VFXWorld. So, let's open with a little quiz.
Summer 2008: Tools That Push Visual Limits
Eric Post takes us on a ride through some of the summer tools that are setting new standards for vfx excellence.
'Get Smart': Lots of VFX and 'Loving It'
Tara Bennett asks VFX Supervisor Joe Bauer about reinventing Get Smart for the big screen and the 21st century.
The Digital Eye: Color Me Happy with HP's DreamColor Display
In this month's edition of "The Digital Eye," Larry Mahoney describes a breakthrough in color-critical display technology, resulting from HP's collaboration with DreamWorks Animation.
Shyamalan Goes for More Gore in 'The Happening'
Thomas J. McLean finds out what happened when ILM and CafeFX were enlisted to bring some gory effects to M. Night Shyamalan's first R-rated film, The Happening.
Meet the SIGGRAPH 2008 Chair: Jacquelyn Martino
Bill Desowitz speaks with Jacquelyn Martino, the new SIGGRAPH 2008 chair, about the revamped 35th annual conference called "Evolve."
There's More CG Than Meets the Eye in Latest 'Indiana Jones'
Bill Desowitz chats with ILM's Pablo Helman and Steve Rawlins about the challenges of pulling off Indiana Jones and the Kingdom of the Crystal Skull.
'The Andromeda Strain': The Virus Spreads in VFX
Tara Bennett speaks with David Vána of UPP Prague about revisiting The Andromeda Strain as a recent A& E miniseries with lots of vfx demands.
'Maya 2008 Character Modeling and Animation': NURBS Curve Editing
In this fourth of six excerpts from Maya 2008 Character Modeling and Animation, author Tereza Flaxman explains how to edit and rebuild NURBS curves.
Summer Previs to the Rescue
Bill Desowitz gets the exclusive, in-depth lowdown on the indispensible previs for Iron Man, Speed Racer and Indiana Jones and the Kingdom of the Crystal Skull.
Now Playing: Summer Movie Videogames
Janet Hetherington grabs for some popcorn -- and a joystick -- to discover how videogames are enhancing the summer movie experience.
'Prince Caspian': A Darker and Grander 'Narnia'
The Chronicles of Narnia: Prince Caspian offers more action and greater CG interaction with actors, so Alain Bielik speaks to Dean Wright and Wendy Rogers about the latest set of challenges.
The Digital Eye: Paul Debevec -- Captain of the Light
In this month's edition of "The Digital Eye," Peter Plantec chats with Paul Debevec about his latest research projects involving realtime 3-D display and capturing and rendering human faces, including a new skin rendering technique.
The VFX Doctor in the 'House'
With tonight's final episode of the fourth season, House VFX Supervisor Elan Soltes gives Tara Bennett their prescription for success.
Adamson Gets Animated About 'Narnia' and VFX
With today's release of The Chronicles of Narnia: Prince Caspian, director Andrew Adamson reflects on his cinematic journey through C.S. Lewis' mythical realm.
'Speed Racer' and the Art of 'Photo Anime'
Bill Desowitz goes deeper into Speed Racer's 'Photo Anime' look with Digital Domain's Compositing Supervisor Darren Poe and Digital Effects Supervisor Jake Morrison.
fmx/08: Expanding the Global Animation & VFX Connection
Johannes Wolters dives into fmx/08, which this year offered an even greater number of stimulating discussions on the state of artistic and technological visual content.
'Speed Racer': Go Go Go Anime
Bill Desowitz revs up Speed Racer with VFX Supervisors John Gaeta and Dan Glass along with Digital Domain, BUF, CafeFX, Evil Eye, Sony Pictures Imageworks and ILM.