VFXWorld Magazine
'Poser 7 Revealed': Use Rendering Effects
In the latest excerpt of Poser 7 Revealed, Kelly L. Murdock shows how to enable several render effects.
'One Missed Call': Horror Gets a Facelift
J. Paul Peszko called up vfx supervisors Randy Goux and Patty Gannon to talk about the visual effects on the new horror film, One Missed Call.
'Sweeney Todd': There Will Be VFX
Tara DiLullo Bennett goes behind the vfx scenes of Sweeney Todd: The Demon Barber of Fleet Street to catch the Tim Burton vibe.
'Poser 7 Revealed': Render Images
In the latest excerpt of Poser 7 Revealed, Kelly L. Murdock shows how to render images in the Render panel.
Putting the Spotlight on Animated VFX
With animated VFX receiving new recognition from VES and first-time Oscar consideration, J. Paul Peszko takes a deeper look at three contenders: Beowulf, Ratatouille and Surf's Up.
'Poser 7 Revealed': Use the Talk Designer Interface
In the latest excerpt of Poser 7 Revealed, Kelly L. Murdock describes how to use the Talk Designer Interface so you can load sound files and set any head motions and emotional tweaks.
'The Water Horse': Weta Dives into the Family Film
Weta Digital changes direction with The Water Horse, so Tara DiLullo Bennett finds out how from Joe Letteri.
'AVP-R': The Strause Brothers Strike Back
The Strause brothers take on directing as well as VFX with AVP-R, and Colin tells Thomas J. McLean how they were able to improve efficiency.
The Digital Eye: The VES India Tour
In this month's edition of "The Digital Eye," Tim McGovern recounts his participation in the VES' recent five-city tour of India as the first step in creating a VES section there.
Crossing the Great Uncanny Valley
Peter Plantec analyzes the cognitive dissonance that's at the heart of the Uncanny Valley problem in creating virtual humans.
'The Kite Runner': Sky's the Limit
VFX Supervisor David Ebner pulls some digital strings on The Kite Runner and Bruce Shutan discovers how.
2007 Year in Review: Digital Acting and 3D Environments
Beowulf marks the first vfx-intensive performance capture hybrid, so Jerome Chen offers his perspective on entering it in the Oscar race.
'Alvin and the Chipmunks': A Critter Christmas
Rhythm & Hues was a natural for 3D-animating Alvin and the Chipmunks, and Ellen Wolff discovers how it met the "cute critter quotient" for this iconic project.
'I Am Legend': Apocalypse Now in Manhattan
For I Am Legend, the vfx team at Sony Pictures Imageworks had to bring the apocalypse to Manhattan and Alain Bielik uncovers how it was done.
'Youth Without Youth': A Pinnacle for UPP Prague
David Vana of UPP Prague discusses collaborating with Francis Ford Coppola in this VFXWorld exclusive.
Navigating 'The Golden Compass' -- Part 2
In part two of his Golden Compass coverage, Alain Bielik explores the vital contributions of Cinesite, Framestore CFC, Digital Domain and Rainmaker.
Navigating 'The Golden Compass' -- Part 1
The Golden Compass marks the holiday season's biggest VFX movie, and Alain Bielik takes a look at Rhythm & Hues' integral work on the daemons in part one of VFXWorld's in-depth coverage.
Jerome Chen Talks 'Beowulf' VFX Oscar Potential
Beowulf marks the first vfx-intensive performance capture hybrid, so Jerome Chen offers his perspective on entering it in the Oscar race.
'Poser 7 Revealed': Create Morph Targets
In the latest excerpt of Poser 7 Revealed, Kelly L. Murdock describes how to use the Morphing Tool to create morph targets.
'Assassin's Creed': Redefining the Action Game
J. Paul Peszko goes undercover with Ubisoft to report on the making of its first next-gen game, Assassin's Creed, which fuses technology, game design, theme and emotion.
Videogame Cinematics: Getting More Cinematic
Thomas J. McLean takes a peek under the hood of the hot new cinematics for Halo 3, Mass Effect, Hellgate: London and Tabula Rasa.
Raising the VFX Bar In-House on 'Battlestar Galactica: Razor'
Tara DiLullo Bennett cuts to the chase about Battlestar Galactica: Razor with VFX Supervisor Gary Hutzel.