The Art of CG Knife Throwing in 'House of Flying Daggers'
Tara DiLullo explores how Animal Logic and Digital Pictures handled CG weaponry, complex color palettes, on-set choreographed fighting and wire removal in Zhang Yimous acclaimed House of Flying Daggers.
ZBrush 2.0 Review
Continuing our monthly look at 3D environments, Stash magazines Stephen Price helped VFXWorld compile a gallery of some of the best 3D environments for Warhammer by Blur Studios and environmental pics by KDLAB.
Flying The Virtual Skies in 'The Aviator'
We close our focus on 3D environments with Ellen Wolffs exploration of how Rob Legato conducted the virtual aerial combat choreography in The Aviator.
Creative Human Character Animation: 'The Incredibles' vs. 'The Polar Express'
Isaac Kerlow looks at recent human 3D character animation developments in The Incredibles and The Polar Express.
'The Polar Express' Diary: Part 1 -- Testing and Prepping
In the first of our four-part series, animation supervisor David Schaub chronicles the process of bringing Robert Zemeckis' The Polar Express from conception to the big screen.
The Digital Eye: 'Sky Captain' as an Indie VFX Prescription for Tomorrow
VFXWorld introduces a new column, The Digital Eye, which explores the future vfx implications of Sky Captain and the World of Tomorrow for guerilla filmmakers.
3D Environment Gallery
Continuing our monthly look at 3D environments, Stash magazines Stephen Price helped VFXWorld compile a gallery of some of the best 3D environments for Warhammer by Blur Studios and environmental pics by KDLAB.
The State of 2004 Movie Superheroes
Danny Fingeroth explores the post-9/11 vibe in this year's crop of superhero movies and the impact of seamless CGI.
All Aboard the CG 'Polar Express'
Bill Desowitz gets to the bottom of how and why The Polar Express is the next hybrid CGI breakthrough with senior visual effects supervisor Jerome Chen.
'Inspired 3D Short Film Production': Art Direction -- Part 1
In the first of four installments on art direction for their book Inspired 3D Short Film Production, Jeremy Cantor and Pepe Valencia delve into connect style with story.
Daniel Robichaud on 'P3K: Pinocchio 3000'
Animator-turned director Daniel Robichaud tells Tulay Tetiker about the challenges of making the 3D-animated Pinocchio 3000 as a co-production of Canada, France and Spain.
Sun Also Rises: Opteron Workstations Review
Taylor Jessen reviews five short films: Backseat Bingo by Liz Blazer, Fowl Play! by Christopher De Santis, Save Virgil by Brad Ableson, A Work in Progress by Wes Ball and Tricks for a Treat by Jeff Mednikow. Includes QuickTime movie clips!
'Inspired 3D Short Film Production': -- Visual Elements of Effective Character Design -- Part 5
Wrapping up the character design section from Inspired 3D Short Film Production, Jeremy Cantor and Pepe Valencia get into the feelings of the characters and how that effects design decisions.
Indian VFX: On the Verge of Breaking Out
Anil Wanvari and Anand Gurnani explore the blossoming visual effects industry in India, where 70% of the movies utilize digital magic to wow viewers.
A TrendWatch Perspective on the U.S. 3D Market
Jim Whittington of TrendWatch analyzes the 3D market in the U.S. and reports back with the emerging trends and changes.
Japan’s New Answer Studio Builds on Animation's Past and Future
In a VFXWorld exclusive, Motoyoshi Tokunaga tells how he transformed the former Walt Disney Animation (Japan) into the indie Answer Studio.
SOFTIMAGE|XSI 4.0 Review
Justin Leach chronicles his experiences as 3D CG creator on Ghost in the Shell 2: Innocence in this informative production journal.
Maya 6 Review
In the spirit of Halloween, the Career Coach gives some helpful hints on how not to scare off your network on contacts and connections.
'Inspired 3D Short Film Production': Visual Elements of Effective Character Design -- Part 4
In the fourth part on character design from the book Inspired 3D Short Film Production, Jeremy Cantor and Pepe Valencia look at behavior.
Sony Imageworks' Tim Sarnoff Shares His Three-Pronged Approach to 3D
Ellen Wolff talks with the Imageworks president about balancing vfx, 3D animation and the new performance capture hybrid.
'Ghost in the Shell 2: Innocence' — Production Journal
Justin Leach chronicles his experiences as 3D CG creator on Ghost in the Shell 2: Innocence in this informative production journal.
Back to the Future with 'THX 1138'
Bill Desowitz speaks with ILMs Paul Hill and Henry Preston about the new vfx for the George Lucas directors cut of his seminal THX 1138.