EMotion FX 3 Character Animation System Now Supporting Xbox 360

Rotterdam, Netherlands-based Mystic Game Development announced that its latest next-gen product, EMotion FX 3 the realtime character animation SDK for multi-core processor systems will fully support the Xbox 360 videogame system from Microsoft.

"We've been inundated with requests for EMotion FX on the Xbox 360 since last year, and we are now giving game developers what they've asked for," said John van der Burg, development director at Mystic Game Development. "The architecture of the Xbox 360 perfectly fits the multi-processing design of EMotion FX 3. With the Xbox 360 console, EMotion FX 3 enables game developers to rewrite the laws of character believability and animation quality. "

"Mystic Game Development's EMotion FX 3 will help game developers quickly breathe life into the kind of next generation characters that players demand," said Tracey Frankcom, Xbox tools & middleware manager.

EMotion FX 3 for the Xbox 360 is now available to interested Xbox 360 developers.

EMotion FX 3 features include:* Realtime motion retargeting* Tight integration with 3D Studio Max and Maya using new and improved plug-ins* Multi-processor and Multi-core support* Multi platform support* Vast array of motion blending features * Facial animation and high quality automatic lip-sync generation* Advanced Inverse Kinematics and Look-at controllers* A powerful motion event / trigger system* Easy character customization down to per-bone level* More than 50 API programming examples* Detailed tutorial style documentation as well an API reference

Founded in 1999, Mystic Game Development is a pioneer in realtime character animation products used by leading game developers such as Mythic Ent., Sigil Games Online, Webzen, SimBin, Nexon Corp., IMC Games, Piranha Bytes, EGN Co. and DragonFly GF Co. For more information visit www.emotionfx.com.

Rick DeMott's picture

Rick DeMott
Animation World Network
Creator of Rick's Flicks Picks

Tags