Digital-Tutors, has released INTRODUCTION TO MODELING IN MODO, the third installment in a growing library of interactive training for emerging digital artists learning modo, the artist-friendly 3D software for PCs and Macs.
INTRODUCTION TO MODELING IN MODO provides five hours of project-driven training for new and experienced artists learning a time-saving workflow to automotive modeling and a comprehensive overview of the modeling tools available in modo, which are currently being used in feature films, games, and design.
"modo has one of the most advanced 3D modeling environments available," said Justin Marshall, Lead Modeling Instructor at Digital-Tutors. "INTRODUCTION TO MODELING IN MODO guides artists through modo and teaches artists a modeling workflow that ultimately saves more time and yields greater results."
Popular highlights from INTRODUCTION TO MODELING IN MODO include: modeling tools overview, working with mesh items, copying and pasting geometry, selection methods, beveling polygons and edges, adding edge loops, backdrop images for reference, creating geometry with curves, joining geometry, reusing geometry, modeling with deformers, shaping objects with Element Move, combining falloffs and transforms, working with symmetry, mirroring geometry, extruding geometry along curves, Flex Tool, modeling with primitives, extruding polygons, adding geometry with Edge Extend, creating fitted panels, cloning geometry along curves, adding edges with Edge Slice, placing geometry with Mesh Paint, adding materials, rendering with HDRI, and additional lessons developed to teach artists the essentials of modeling with modo.
For a complete outline and detailed pricing information of INTRODUCTION TO MODELING IN MODO visit: www.digitaltutors.com/store/product.php?productid=3487. INTRODUCTION TO MODELING IN MODO is also available for download at: www.digitaltutors.com/store/product.php?productid=3488.