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Toon Boom Function Editor

By RUNEMASTER | Saturday, September 4, 2004 at 10:22am

New here.

Greetings.

How does one call the function editor.Im doing a tut, and I notice that it is not visible.

Thank you kindly. :D

rupertpiston's picture

The function editor is the adjustment dialogue for things grouped in a peg. Select the peg in the timeline, usually with the red timeline marker at the point you want to edit--so you can see the results--and select one of the pegs settings.

The ones that are specifically called function editors are Rotation, H-Scale, V-Scale, and Velocity. The others are called 1D editors.

Let me know if that works. rupert@cartoonthunder.com

Cartoon Thunder
There's a little biker in all of us...

RUNEMASTER's picture
Submitted by RUNEMASTER on

My problem is it will not appear.I mean the function editor does not appear at all. is there a keyboard shortcut or something.Thanks again farewell. :p

rupertpiston's picture

It should show up when you click the "edit" button in the given panel of the properties window. It's not active until you're actually editing settings resident in Properties. Sorry I wasn't more clear on that part... :o

Cartoon Thunder
There's a little biker in all of us...

RUNEMASTER's picture
Submitted by RUNEMASTER on

Ive been into 3d for some time with little success. A bit too complex, but Im still chipping away. I have been seeking training on toon boom now.Any advice on learning toon well.Im in the infant stage.just started doing a tut.My whole desire is to make a movie.#d is great, but you have to know every aspect well.Theres too much tech. involved and it doesnt lend itself to spontaneous creativity.Perhaps 2d.

Thanks again.I found the editor in the properties section of the window menu.Mybe if Ilearn this program Ican come up with a hybrid of 2d and 3d. :rolleyes:

rupertpiston's picture

Any program you use is going to demand a certain amount of planning on your part. There's a balance somewhere (not that balance has ever been my strong point) between overplanning and being totally spontaneous where some cool things happen.

How spontaneous can you really be when it takes hundreds of hours to create ten minutes of work? I forget who said it, but I think it was Shamus Culhane or Richard Williams..."if you fail to plan, you plan to fail"

I'm pretty fresh to this stuff myself. My best work has come from working out the story, the series of shots, the sound, and then finally, the actual timing of the drawings. Somewhere in there the drawings (and I'm working mostly on paper) take on some life and give something back, sometimes giving the illusion of spontanaity, when I'm lucky.

Cartoon Thunder
There's a little biker in all of us...