Column: Mind Your Business
Mind Your Business: Inspiration, aka Cartoons, Planes, Airports and Automobiles
In his 2009 kickoff column, Mark Simon tells us all about his holiday vacation and rebooting his creativity.
Mind Your Business: Surviving the Recession
In this month's column, Mark Simon reminds us what it takes to survive -- and thrive -- during recessionary times.
Mind Your Business: What to Bring on a Pitch for an Animated Show
In this month's column, Mark Simon reveals some essential tips for pitching that you may have overlooked or may not be aware of if you're new to the industry.
Rebuttal to Mind Your Business: How Will Artists Vote?
Variety being the spice of life, Peter "The Rizk" Rizkalla exposes himself to Star Wars: The Force Unleashed, Mercenaries 2: World in Flames, Galaga Legions and N+.
Mind Your Business: How Will Artists Vote?
In this month's column, Mark Simon reveals the results of his own survey, arguing his case for the Obama/Biden ticket.
Mind Your Business: When is a Bad Movie Good for the Industry?
In this month's column, Mark Simon explains why the deficiencies of Journey to the Center of the Earth bode well for the animation industry.
Mind Your Business: What's Hot at Comic-Con '08
From the record-breaking lines to the ubiquitous eye candy, Mark Simon offers his take on the Con of Cons.
Mind Your Business: Adam Sandler Can Make Us Better Animators
In this month's column, Mark Simon messes with the Zohan and finds inspiration for pushing the animation envelope.
Mind Your Business: Don't Lose the Rights to Your Artistic Creations
In his month's column, Mark Simon reports on alarming new developments in his continuing campaign against the Orphan Works Act.
Mind Your Business: Mark Simon Answers His Critics
Following the unprecedented response to his last column, Mark Simon offers supporting evidence regarding the threat to artists' rights.
Mind Your Business: You Will Lose All the Rights to Your Own Art
Mark Simon is mad as hell and, in this month's "Mind Your Business," he tells you why you should be too.
Mind Your Business: What Kind of Animation Do You Like?
In this month's "Mind Your Business," Mark Simon reveals the surprising results of his animation survey (hint: the big winner isn't mocap).
Mind Your Business: The Negotiating Battle
In this month's "Mind Your Business," Sgt. Simon fights for a good contract, offering survivaltips for artists.
Mind Your Business: Christmas Gifts for Artists
'Tis the season for giving gifts, so Mark Simon points out some good shopping picks for artists in this month's "Mind Your Business."
Mind Your Business: Strike. Strike. Strike.
In this month's "Mind Your Business," Mark Simon hears the call of strike and feels a pain in his pocketbook.
Mind Your Business: Selling Out or Copping Out
In this month's "Mind Your Business," Mark Simon debunks some common ideas about what it means to be an artist
Mind Your Business: TV Pitching at Conferences
Mark Simon, in this month's "Mind Your Business," becomes Grand Wizard of the Order of Pitching Markus Simonus to tell us more about pitchland.
Mind Your Business: Face to Face
In this month's "Mind Your Business," Mark Simon goes face to face with the value of the face-to-face meeting in this virtual world.
Mind Your Business: Protecting Your Ideas
In "Mind Your Business," Mark Simon pitches the two teams artists can play for "Protect Your Idea at All Costs" and "I'll Pitch To Anyone, Anywhere, Any Time."
Mind Your Business: Are Agents Perfect Match Makers?
Are agents perfect matchmakers? Mark Simon makes a date with that question in this month's "Mind Your Business."
Mind Your Business: Pitch a Hit
Mark Simon steps onto the mound in this month's "Mind Your Business" to show how to pitch a hit TV series.
Mind Your Business: 'The Art of Listening' or 'Shut Up and Sell More'
In this round of "Mind Your Business," Mark Simon reminds animators that you're in sales, so you have to learn the art of listening or just shut up and sell more.