VFXWorld Magazine
'Spider-Man 3': Going Deeper into Goo/Venom
In the third and final article in our Spider-Man 3 series, Bill Desowitz takes a closer look at the making of symbiotic goo/Venom.
'Spider-Man 3': Breaking Down Sandman
In the second of three articles on Spider-Man 3, Bill Desowitz takes an in-depth look at the technology behind Sandman.
ZBrush 3 Review: The Revolution Continues
Scott Spencer reveals how ZBrush 3 stands ready to further shake the paradigms of digital art and asset creation.
'Spider-Man 3': Creating a Bigger Arsenal at Sony Pictures Imageworks
In the first of three articles on Spider-Man 3, Bill Desowitz provides an overview of how Sony Pictures Imageworks threw lots of sand, a little goo and some other new 3D tricks into the mix.
fmx/07:Your Global VFX Connection
Peter Plantec returns to Stuttgart, Germany, for another round of re-connecting with the global VFX community at fmx/07.
The Future is Now for 'Sanctuary'
Tara DiLullo Bennett gets the scoop on Sanctuary, whichmarks a new media experiment for sci-fi shot in HD and made with XSI and ZBrush.
'28 Weeks Later': The Virus Continues for VFX
The rage virus continues in 28 Weeks Later, and Alain Bielik uncovers the gritty vfx work turned in by a host of vendors under the supervision of Sean Mathiesen.
'Poser 7 Revealed': Access Content Paradise
In the latest excerpt of Poser 7 Revealed, you'll learn how to access and use the Content Paradise website, which, among other things, allows you to revitalize old figures with new hairstyles or wardrobes.
NAB2007: Seeing Red & More Efficient Workflows
Bill Desowitz returns to Las Vegas to report on some of the highlights of the recent NAB2007, which attracted the third highest attendance in its history.
'Poser 7 Revealed': Import 3D Objects Into Poser
You'll learn how to import 3D models, backgrounds, sounds and MoCap data in the latest excerpt from Poser 7 Revealed.
'Next': Flex Time for VFX
Vfx supervisor John E. Sullivan tells Thomas J. McLean about working on the fly with several vendors to help convey a fresh futuristic look in Next.
modo 203 Review: More Than Just a Free Update
Christopher Harz gets serious about the booming business of serious games, reporting back on the highlight of the Serious Games Summit.
Online CG Education: Just a Click Away
Excuses: "No money." "No school teaches what I want to learn in my city." "I am working and have no time.""How in the heck am I supposed to master that software?"
... and the excuses continue for those that want to take the next step in their careers toward digital animation and visual effects.
Today there is an emerging sub-industry in the animation and visual effects business. It is online digital training that can be done from the comfort of a laptop in any corner of the globe.
Online education is not new. Most colleges and universities for the last several years offer courses for students that are taught in their homes and dorms. Many of these courses are book-learning type subjects, where the topic is lecture based. However, back in the day of CD-ROMs, technical education such as certification in software, had to be taught in a digital method. Today, the online experience is more interactive and the method of teaching is far more comprehensive.
Gelato 2.1 Review: A Flavor for Everyone
Taylor Jessen chats with Bill Plympton about the making of and theatrical release of his genre-busting 1950s throwback feature, Hair High.
'Hot Fuzz': A Cop Spoof CG Investigation
Alain Bielik investigates the secrets behind Double Negative's gun-blazing work on Hot Fuzz, the new cop spoof from the makers of Shaun of the Dead.
Focusing on the Face: Zemeckis Teaches Mocap at USC
Students in USC's new graduate class in performance capture, co-instructed by Robert Zemeckis, learn the importance of facial animation to coax out strong character performances. Karen Raugust reports.
LightWave 9.2: The Rebirth of An Industry Favorite
Troublemaker Digital and The Orphanage tell Alain Bielik how they made Grindhouse rock with creative vfx for Robert Rodriguez and Quentin Tarantino.
The Digital Eye: fmx Is It for You?
In this month's edition of "The Digital Eye," Peter Plantec gives a preview of fmx and lays out whether Europe's top animation and vfx conference is worth the trip.
'Drive': Zoic Re-Invents the Car Chase with CG
Tara DiLullo Bennett asks Zoic Studios' to pop the hood on their production of FOX's new series, Drive, to find out what powers this visual effects filled new series.
'Pathfinder': A Map to Making VFX Viking Epic
After chatting to the visual effects artisits, Tara DiLullo Bennett draws us a map to how Zoic BC. tackled the vfx work of the Viking epic, Pathfinder.
Recruiting and Networking Opportunities at fmx/07
Get a preview of all the fmx/07 recruiting activities from AWN's "Career Coach, "Pamela Kleibrink Thompson.
'Poser 7 Revealed': Use the Basic Editing Tools
For our next excerpt from Kelly L. Murdock's Poser 7 Revealed, the section lays out the use of the program's basic editing tools.
'Grindhouse': Pistol-Packing VFX
Troublemaker Digital and The Orphanage tell Alain Bielik how they made Grindhouse rock with creative vfx for Robert Rodriguez and Quentin Tarantino.
'The Reaping': Revisiting the Plagues in 3D
Thomas J. McLean discovers how The Reaping offered Double Negative the opportunity to recreate two of the biblical plagues in present day: the locust swarm and the river of blood.