Jay Redd Talks 'Men in Black 3' and Looney Tunes 3-D
The visual effects supervisor on MiB3 and the rebooted Looney Tunes 3-D shorts talks previs, tech tools, visual design and working again with Ken Ralston.
The visual effects supervisor on MiB3 and the rebooted Looney Tunes 3-D shorts talks previs, tech tools, visual design and working again with Ken Ralston.
The Third Floor’s previs supervisor talks about Thugs, the Beast and working with Peter Berg on his naval-science fiction slugfest.
ILM's Jeff White and Weta's Guy Williams discuss a new Hulk and Iron Man tune-up for Joss Whedon's superhero epic. Steve Viola of Method Design also talks about the title sequences.
Evan Goncalo tests the new Wacom 24HD to see if it may indeed be the end-all-be-all of graphic tablets.
Matt Jacobs and Will Groebe of Tippett Studio describe the making of the beast in Tarsem Singh's kid-friendly Snow White tale.
Learn how MPC took on the titanic task of creating Kronos, the Chimera, the Makhai and the God’s Death Sequence shots for the epic Clash of the Titans sequel.
The man behind conversions of The Lion King and Beauty and the Beast discusses the stereoscopic 3-D renaissance at Disney.
Marvel's Exec-VP of visual effects and post production talks about the pressures of co-producing massive vfx-driven films like Iron Man 2, Captain America, Thor and The Avengers.
Method Studios VFX supervisor Olivier Dumont walks us through the complex building of Kronos and the Underworld for the Clash of the Titans sequel.
The PipelineFX CEO dishes insight on render farm management, pipeline efficiency and people’s wishful thinking about cloud-based production support.
Earlier this month, 5D presented the first of its digital design summits at USC called FLUX. Bill Desowitz reports the highlights.
The animation director of ILM’s first fully animated feature film talks design, budget, pipeline and fear. Not necessarily in that order.
Find out how TRIXTER tackles complex CG and stereoscopic 3-D feature work with a little help from a “tasty” motion tracking program called mocha.
Go behind the scenes of Andrew Stanton's first live-action feature and long-awaited Edgar Rice Burroughs adaptation.
NYU Media Research Lab founding director Dr. Ken Perlin discusses the past, present and future use of computer graphics technology for human interaction and communication.
Production VFX producer Jenny Fulle discusses the back to basics approach to the Ghost Rider sequel, Spirit of Vengeance, but with the addition of 3-D.