Imagina 2006: Again the Great European Event it Once Was
Mireille Frenette and Benoit Guerville traveled to Imagina and discovered that all-around improvements make Imagina 2006 better this year.
Mireille Frenette and Benoit Guerville traveled to Imagina and discovered that all-around improvements make Imagina 2006 better this year.
Alain Bielik rides the roller coaster of deadly effects in Final Destination 3 with the visual effects wizards and lives to explain how they were done.
VFXWorld presents the first excerpt from Learning Maya 7 | Foundation from Alias|Learning Tool. This excerpt begins a close-up look at how to animate a polygonal orb.
Karen Raugust looks into how these days vfx houses are brought onto a commercial project during planning and pre-production rather than post-production.
VFXWorld presents the last excerpt from Building Interactive Worlds in 3D by Jean-Marc Gauthier. This month concludes a look at using the virtual camera for The Diner project.
Vfx professionals discuss with Janet Hetherington how previs is becoming more widely integrated into the production process.
Jill Smolin reports on the particularly stunning and diverse work that was on display at the Academys VFX Bakeoff.
Alain Bielik meets the vfx wizards behind the new fantasy family film, Nanny McPhee, to try and uncover their magical secrets.
In the first edition of the new monthly column, The Animated Scene, Joseph Gilland talks about balancing the eclectic mix of personalities on an animated project to create a successful team.
Alain Bielik reports on the more ambitious vfx utilized in Underworld: Evolution, resulting in a pipeline shift by Luma Pictures and further reliance on ZBrush.
Barbara Robertson flies to Genzano, Italy, for the I Castelli Animati festival and says bravo to what she found there.
Marty Shindler reports on the paradigm shift in the entertainment industry, and offers a few helpful business hints to VFX providers.
In this months Digital Eye column, Scott E. Anderson looks at the current state of VFX, as it becomes more and more a part of the mainstream.
VFXWorld presents a new excerpt from Building Interactive Worlds in 3D by Jean-Marc Gauthier. This months excerpt looks at using the virtual camera for The Diner project with the help of Fabien Barati and Zach Rosen.
Tara DiLullo follows up last years report on Battlestar Galactica with a look at the uniquely creative and chaotic method to the madness surrounding the much-anticipated second season.
Mary Ann Skweres discusses CGI vampires on BloodRayne with director Uwe Boll and vfx supervisor Doug Oddy.
Upon the sad news of Wendy Jackson Halls passing, Animation World Network collected the thoughts of the community in tribute to her career in animation.
VFXWorld presents a new excerpt from Building Interactive Worlds in 3D by Jean-Marc Gauthier. This months excerpt is the last on the Donut Tutorial and focuses on creating interactive textures.
Filmmakers are always raising the bar on what vfx artists need to create, especially in the area of photorealism. Janet Hetherington chats with professionals about the newest mandatory effect: global illumination.
ILM visual effects supervisor Scott Farrar discusses the challenges and complications of handling crowd scenes with lots of furry creatures in The Chronicles of Narnia: The Lion, the Witch and the Wardrobe.
Alain Bielik chats with Bill Taylor and Syd Dutton of Illusion Arts about the invisible VFX for Casanova.
In the final installment of VFXWorlds exclusive production diaries, Jim Berney of Sony Pictures Imageworks chronicles the creation of more mythical CG characters, the Bombing of London and other environmental effects for The Chronicles of Narnia: The Lion, the Witch and the Wardrobe. Includes a QuickTime clip!
Corresponding with the months theme of digital acting and 3D environments, Barbara Robertson chatted with visual effects supervisor Jay Redd about his work on Sony Pictures Imageworks next performance capture feature, Monster House.
Peter Plantec explores recent advances in facial animation and crowd simulation software to see how different forms of virtual acting are converging in vfx-driven works.