VFXWorld Magazine
A VFX World of Difference
Bruce Shutan explores the workload and trends that are driving several prominent vfx studios around the world.
T-Splines Review: Plugging into Maya for Better Results
Ryan Lesser reviews the newest tools available in Autodesks 3ds Max, including pelt mapping, render UVW template functionality, skinning, modeling and animation.
'Doom': Making a First Person Shooter Movie
Alain Bielik chats with Framestore CFC and Double Negative about creating the character animation and environmental vfx, respectively, in Doom.
The Digital Eye: Globalization
In this months Digital Eye column, Sony Pictures Imageworks Jenny Fulle describes how globalization is enriching the VFX experience that filmmakers bring to their work here and abroad.
Digital Intermediate (DI): The Great Visual Enabler
Is Digital Intermediate evolving from a post-production facilitator into a creative force of its own? Janet Hetherington chats with industry experts about how DI is transforming the industry.
Converging on the eDIT 8. Filmmaker’s Festival
Carolyn Giardina reports on DI, honoring Phil Tippett and other panels at the recently concluded eDIT 8. Filmmakers Festival in Frankfurt, Germany.
'The Fog' Returns — This Time in CG
Tara DiLullo speaks with Hydraulx co-owner Greg Strause about remaking John Carpenters The Fog as a series of sophisticated, organic CG effects.
3ds Max 8: Addressing 3D Speed/ Performance/ Efficiency Needs
Ryan Lesser reviews the newest tools available in Autodesks 3ds Max, including pelt mapping, render UVW template functionality, skinning, modeling and animation.
Autodesk and Alias Unite: What Happens Next?
With Autodesks surprise acquisition of Alias last week, Bill Desowitz speaks with three of the principals to find out what this means for the companies and the 3D industry as a whole.
'Building Interactive Worlds in 3D': How to Export the Scene to Virtools
VFXWorld presents a new excerpt from Building Interactive Worlds in 3D by Jean-Marc Gauthier. This month, from the Basic 3D Kit, we present a tutorial how to export a scene to Virtools.
Going Global: To Outsource or Not to Outsource
Karen Raugust looks into how offshore outsourcing is gaining traction, but still presents challenges.
Book Review: 'Creating the Worlds of Star Wars: 365 Days'
Peter Plantec explores with a host of artists why ZBrush 2 is changing the modeling landscape in the VFX world.
'Building Interactive Worlds in 3D': Creating a 3D Immersive Environment
VFXWorld presents a new excerpt from Building Interactive Worlds in 3D by Jean-Marc Gauthier. This month, from the Basic 3D Kit, we present a tutorial how to create a 3D immersive environment.
'MirrorMask': Expanding the Digital Backlot
Alain Bielik discovers how illustrator/director Dave McKean weaved a surreal fantasy world for MirrorMask using the digital backlot.
'Oliver Twist': A Dickensian VFX Effort
Alain Bielik talks with MotionFX and lair Numique about their work on Roman Polanskis Oliver Twist, and asks for more.
The Digital Eye: To Z or not to Z? It’s No Longer the Question
Peter Plantec explores with a host of artists why ZBrush 2 is changing the modeling landscape in the VFX world.
From 'Firefly' to 'Serenity': Pure Zlogic
Alain Bielik explores how Zoic Studios made the transition from TV to features with Serenity, including the challenge of creating a new pipeline dubbed Zlogic.
MotionBuilder 7 Review: Maya’s Evolving Companion Piece
John Cawley speaks candidly with various interns regarding what they wish they taught in school now that theyve gotten a taste of the working world.
IBC 2005: DI & Data-Centric Workflow
Sharon Adcock reports on such exploding global trends as DI and data-centric workflow at the recent IBC 2005 tradeshow in Amsterdam.
'Hopeless Pictures': Q&A With Kim Lee of Worlds Away
Barbara Robertson discovers how Worlds Away uses 3ds Max to animate the new IFC series, Hopeless Pictures.
'Corpse Bride': Stop Motion Goes Digital
Bill Desowitz traveled to London to visit the set of Tim Burtons Corpse Bride, and reports back on the innovative puppetry and groundbreaking digital shoot.
'Rome': Building a VFX Bridge Between Features and TV
Tara DiLullo speaks with Rome visual effects supervisor James Madigan about the daunting and exciting challenge of producing feature quality vfx for the new series on HBO.
'Building Interactive Worlds in 3D': Creating a Walk Animation and Exporting to Virtools
VFXWorld presents a new excerpt from Building Interactive Worlds in 3D by Jean-Marc Gauthier. This month, from the Basic 3D Kit, we present a tutorial how to create a walk animation and export to Virtools.
XSI 5.0 Review: Stepping Up Next-Gen Development
Barbara Robertson speaks with Lucasfilm cto Cliff Plumer to find out more about the technology of the future from someone at the forefront of innovation.