PROOF, INC. Launches PRIME VR Division

Dedicated VR division got its start in 2014 with Proof’s work on Justin Lin’s short film ‘HELP’ for Google Spotlight Stories.
LOS ANGELES, CA -- Leading previsualization house PROOF INC. will house the new virtual reality and immersive design division PRIME, it was announced today by Ron Frankel, Creative Director & Founder of Proof, Inc. Noted animation, VFX, digital media and previs executive Christopher Bellaci joins the company as Head of Business Development & Sales.
Created to bridge the world of storytelling and technology, PRIME builds upon the knowledge and experience gained from visualizing over 300 feature films, including such blockbusters as Captain America: The Winter Soldier, Guardians of the Galaxy and Furious 7. Combined with the latest developments in virtual reality and real-time computer graphics, the result is a studio capable of creating immersive visualizations for any project, including location based entertainment, large-scale installations, live events and VR experiences.

The genesis of PRIME began in 2014, when Proof was invited to work with Justin Lin on HELP, a VR film for Google Spotlight Stories. Previously, Proof worked with Lin on several of the Fast & Furious films. Realizing the approach to feature film previs was amazingly well suited to the immersive story-telling needs of virtual reality, Proof’s proprietary tools and techniques, combined with years of experience working on feature films, made the transition from cinematic storytelling to immersive storytelling seamless.
“We also discovered remarkable similarities between visualization for immersive VR projects and visualization for live events, theme park attractions and large-scale art installations,” continues Frankel. “These mediums demand a real sense of presence -- the audience should see and feel the environment surrounding them. Creating that experience requires a commitment to the technologies and the platforms that support Virtual Reality -- that’s where the launch of PRIME comes in.”
“I knew two minutes after putting on a headset for the first time that I was ‘all in’ on VR -- it was that compelling,” Bellaci adds. “The trick then was to find an ideal point of entry into the business, and I think I nailed it in joining Proof and helping launching PRIME. My goal now is to leverage my diverse industry network and help PRIME expand into the myriad markets in which immersive visualization and design can thrive.”

Christopher Bellaci
Bellaci has also worked at Motion Analysis Studios in Hollywood, where he served as general manager and was involved with the feature film Green Lantern and the TV series Falling Skies, Terra Nova and Sid the Science Kid. In addition, he was also the company’s primary liaison to The Jim Henson Company, where he and his team were an integral part of their Emmy Award-winning Henson Digital Puppetry Studio solution for on-set, real-time 3D animation previs, and final animation production.
Source: Proof, Inc.