Animated Propaganda During the Cold War: Part Two
Karl F. Cohen continues his investigation into animation being used as a tool in the Cold War with this look at a selection of films produced in the 1950s.
We Hereby Agree…
Most animation books Ive read leave out one of the most important things an animator needs to know: how to make a contract! Do it yourself and retain your hide.
We Hereby Agree…
Most animation books Ive read leave out one of the most important things an animator needs to know: how to make a contract! Do it yourself and retain your hide.
Career Coach: The Name of the Game
What's in a name? Everything according to the Career Coach, Pamela Kleibrink Thompson. From making sure yours is known to learning others, the name game is an important one to play.
Who Screwed Roger Rabbit?
In these sequel happy times, why are we not seeing more of Roger Rabbit? What has befallen this could be star? Martin Dr. Toon Goodman investigates.
Concept to Creation: Basic Tips
Mark Simon begins his series of twelve excerpts from his new book Producing Independent 2D Character Animation: Making and Selling a Short Film, with some helpful tricks of the trade. Includes a QuickTime movie clip.
'Cowboy Bebop: The Movie'… At Last
Fans of the television series have been waiting diligently for Cowboy Bebop: The Movie, which opens in limited release, Friday, April 4, 2003. Fred Patten takes us through the history of this successful franchise and tells us what is in store on the big screen.
From Sidekicks to Superkids
In the '60s and '70s irritating kid sidekicks were the name of the 'toon game, however, today, when the name of the game is "empowerment," kids are leading their own cartoon adventures. Martin "Dr. Toon" Goodman explains why.
Having Soul: 45 Years of Nukufilm Studio
Estonia's puppet animation studio, Nukufilm recently celebrated their 45th anniversary. Chris Robinson traces their intriguing roots.
The Long And The Short Of It
Gene Deitch talks succinctly about why contrast is so essential to not only good animation, but all art in general.
Deeper into the Animatrix
Want to know even more about the upcoming Animatrix series? J. Paul Peszko continues with a Q & A with series producer Michael Arias.
The Animatrix: Adding to the Trilogy
J. Paul Peszko outlines The Animatrix, an ambitious anime-inspired undertaking that supports and expands upon the theology of The Matrix trilogy.
Anima Mundi: A Decade of Memories
Animation plus sun, samba and caipirinha equals Anima Mundi. After a decade of exposing Brazil to the world's best animation and stars, Anima Mundi isn't slowing down, and even if it wanted toit doesn't look like the locals would stand for it.
After Espinho, Trouble in Portugal
Another successful Cinanima Festival was underscored by the pending closure of Portugal's new Casa de Animao, a cultural institution initiated by Abi Feijand a small team of enthusiasts.
The Two Towers: Face to Face With Gollum
The Lord of the Rings' Gollum is one of the most talked about performances of the year. Greg Singer goes behind the scenes with the Weta crew to see how they brought this pathetic creature to life over the course of three years.
Let's Boujou It!
2d3's boujou software makes tracking shots where natural and CG elements need to be combined, much easier than hand tracking. Here's what three studios have to say about the product and how it fits into their pipeline.
Fresh from the Festivals: March 2003's Film Reviews
Jon Hofferman reviews five short films fresh from the festival circuit: The Affectionate Punch by Thor Adam Goodall, Les Chasseurs de Poissons (The Fish Hunters) by Rosana Liera, The Dark Side of the Morning by Erik Rosenlund, Dog by Suzie Templeton, and From the 104th Floor by Serguei Bassine. Includes QuickTime movie clips!
Still Learning After All These Years
Darlene Chan interviews nine leading voice actors and finds out what surprised them most after making it in the business.
Oscar Nom Leads to Success for Brown Bag
An Oscar nomination has indeed transferred into real business for Ireland's Darragh O'Connell and Cathal Gaffney of Brown Bag Films. Give Up Yer Aul Sins came out of nowhere it seemed to capture the Academy's heart last yearby this year it has transformed itself into a phenomena. Article includes QuickTime movie clips.
The Two Towers: Built on Weta's Precious Mettle
Building on their earlier achievements, the creature and visual effects teams of Weta, Ltd. are bringing to life The Lord of the Rings trilogy with work that is blowing the industry away and garnering awards at every turn. Greg Singer reports.
The Animation Pimp: Elbows and Cakeholes
The Animation Pimp discusses the Academy's choices for Best Animated Short Film and suggests that some changes are made to their nominating process.
Career Coach: Business Plans Are A Valuable Career Tool
Oliver Wade reviews the book Animating Real-Time Game Characters by Paul Steed and gives the potential buyer some good advice on whether or not to make the purchase.
Animating For Games…Naughty Dog Style
While completing animation for gaming is similar in many ways to other forms of animation, there are some very particular concernslike console memory and interactivity that need to be kept always in mind. Bob Rafei of Naughty Dog explains. Includes QuickTime movie clips!
Figuring Out the Recruiting Game for Gaming
Darlene Chan talks with four gaming recruiters and learns which artists and skill sets have the easiest time crossing over from more traditional forms of animation production to gaming.